Hello there!
I'm a Technical Art student at The Game Assembly.
Formerly I worked as a 3D Artist at Nethash Games AB.
Working on games is what I'm all about and tech art is where I have found my place. Constantly working in different areas, planning pipelines one day, next day writing shaders and tools to optimize artists pipelines while trying to achieve the final artistic vision. Then move on to creating a living world by making VFX, set up lights and blueprints all while trying to keep that frame rate nice and stable.
Professional experience working on:
Rust Racers - Nethash Games
List of school project games I have worked on:
Stella & Orbit: Takes Flight - The game Assembly
Spite - The game Assembly
Sub-aquatic secrets - Playgroundsquad
Fear & Mischief - Playgroundsquad
Twisted Heights - Playgroundsquad
Demo:
Candy Ball
Parasuit
Jams:
Dimma
Trench Chef